Project Spotlight: Skyblivion By Pickysaurus

 Project Spotlight: Skyblivion By Pickysaurus 


Skyblivion is a name that most modders of Skyrim or Oblivion may have heard at one time or another over the last 9 years. It's an incredibly ambitious project which aims to recreate the entirety of The Elder Scrolls IV: Oblivion in the newer game engine used by Skyrim. The team have recently released their first "Development Diary" which gives us a taste of what's to come. In this feature, we're chatting with Rebelzize and the team about this exciting venture. 


Rebelzize, thanks for taking the time to talk to us. In your video, you say that Skyblivion has been in development since 2012. There must have been many different contributors over the years, can you give us an idea of the size of the team and how it has shifted over the life of the project?


Thanks for having me! Like any game, the project has gone through several stages of development from preparing the first tools to working out a roadmap and finally to the stage we are currently in which focuses on recreating, implementing and redesigning the major areas of the game. Since its inception, we have had contributions from around 200 people. Unfortunately, a lot of these contributions tend to only last for short periods with few contributors staying with us for longer periods of time. This of course is not a problem and we are happy with any help that we can get to make Skyblivion happen. At the moment our active team consists out of around 30 people, they are divided between 3D artists, interior designers, landscapers, concept artists, coders, quest implementers, asset implementers, navmeshers and a few generalists.



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